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Classes

Dragon Crusade features a complete class system with unique balancing and a flexible Class Change system. This guide covers all classes from the starting Vagrant through Third Jobs.

Class Progression Tree​

                    VAGRANT (Level 1-14)
|
┌─────────┬───────┴───────┬─────────┐
▼ ▼ ▼ ▼
MERCENARY MAGICIAN ASSIST ACROBAT
(Level 15) (Level 15) (Level 15) (Level 15)
| | | |
┌───┴───┐ ┌───┴───┐ ┌───┴───┐ ┌───┴───┐
▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼
BLADE KNIGHT PSY ELEM BILL RM RANGER JESTER
(Lv60) (Lv60) KEEPER ENTOR POSTER (Lv60) (Lv60)
(Lv60) (Lv60) (Lv60) (Lv60)
| | | | | | | |
▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼
SLAYER TEMPLAR MENTAL ARCAN FORCE SERAPH CRACK HARLE
(Lv151) (Lv151) IST IST MASTER (Lv151) SHOOTER QUIN
(Lv151)(Lv151)(Lv151) (Lv151)(Lv151)

Class Change System (DC Feature)​

"Players can change their class anytime through the in-game menu. The cost scales with your level (15 Donate Coins x Level)."

Dragon Crusade allows you to change your class through Start Menu -> Character -> Class Change. The cost depends on your level, so you're never locked into a choice you're unsure about!

Starting Class​

Vagrant (Level 1-14)​

The starting class for all players. Vagrants are basic melee fighters with access to three skills.

StatRating
WeaponSword
AttackLow
DefenseLow
MobilityMedium

Skills: Basic attack skills Goal: Reach level 15 to choose first job


First Job Classes (Level 15+)​

Mercenary​

"Melee fighters with the option to wield a sword or an axe."

Mercenaries excel in defense and HP compared to other starter jobs, making them ideal tanks.

StatRating
WeaponsSword, Axe
AttackMedium
DefenseHigh
HPHigh

Evolves To: Blade or Knight at Level 60

Magician​

Spellcasters with slow but powerful attacks. Choose between elemental or non-elemental spells.

StatRating
WeaponsStaff (2H), Wand + Shield
AttackHigh (Magic)
DefenseLow
MPHigh

Evolves To: Psykeeper or Elementor at Level 60

Assist​

"Cast heal and cast buffs" or pursue offensive builds with knuckles.

A support-focused class with area-of-effect attacks like Burst Crack at level 28.

StatRating
WeaponsStick, Knuckle
AttackMedium
DefenseMedium
SupportHigh

Evolves To: Billposter or Ringmaster at Level 60

Acrobat​

Ranged combatants using bows or yo-yos. Prioritize DEX for attack speed and critical hits.

StatRating
WeaponsBow, Yo-Yo
AttackHigh
DefenseLow
SpeedHigh

Evolves To: Ranger or Jester at Level 60


Second Job Classes (Level 60+)​

Blade (Mercenary → Blade)​

"Hit hard, hit fast and never look back."

Fast dual-wielding combatants with highest DPS potential.

StatRating
WeaponsDual Swords, Dual Axes
AttackVery High
DefenseMedium
SpeedVery High

Evolves To: Slayer at Level 151

Knight (Mercenary → Knight)​

"The Tank Class"

High stamina and HP ratings using two-handed weapons. The ultimate tank class.

StatRating
Weapons2H Sword, 2H Axe
AttackHigh
DefenseVery High
HPVery High

Evolves To: Templar at Level 151

Psykeeper (Magician → Psykeeper)​

Can prevent enemy approach and inflict significant damage. Wields wands with shields.

StatRating
WeaponsWand + Shield
AttackHigh (Magic)
DefenseMedium
ControlHigh

DC Balance: Increased damage with elemental weapons

Evolves To: Mentalist at Level 151

Elementor (Magician → Elementor)​

Masters of area-of-effect damage using staffs for maximum elemental output.

StatRating
WeaponsStaff
AttackVery High (AoE)
DefenseLow
AoEVery High

DC Balance: +20% PvE damage, cooldown-free core abilities, increased INT scaling

Evolves To: Arcanist at Level 151

Ringmaster (Assist → Ringmaster)​

Specializes in buffing and healing. The healer of the game.

StatRating
WeaponsStick
AttackLow
DefenseMedium
SupportVery High

Evolves To: Seraph at Level 151

Billposter (Assist → Billposter)​

Second only to Knights in defense. Uses learned buffs plus unique skills like Asalraalaikum.

StatRating
WeaponsKnuckle
AttackHigh
DefenseHigh
Self-BuffVery High

Evolves To: Force Master at Level 151

Ranger (Acrobat → Ranger)​

High block rates with Fire Arrow and Ice Arrow. Can disable spells with Silent Arrow.

StatRating
WeaponsBow
AttackHigh
DefenseMedium
RangeVery High

Evolves To: Crackshooter at Level 151

Jester (Acrobat → Jester)​

High critical hit rates from DEX. Uses yo-yos with dark magic for blood-draining and poison.

StatRating
WeaponsYo-Yo
AttackVery High
DefenseLow
CriticalVery High

DC Balance: Replaced PvE damage with Crit damage 40% on Jester 105 Set

Evolves To: Harlequin at Level 151


Third Job Classes (Level 151+)​

Slayer (Blade → Slayer)​

Ultimate dual-wielding melee class.

Templar (Knight → Templar)​

Ultimate tank class for high-end content.

Mentalist (Psykeeper → Mentalist)​

Advanced mental magic user.

Arcanist (Elementor → Arcanist)​

Master of all elements with devastating AoE.

Seraph (Ringmaster → Seraph)​

Ultimate healer with resurrection and party buffs.

Force Master (Billposter → Force Master)​

Martial arts master with powerful self-buffs.

Crackshooter (Ranger → Crackshooter)​

Elite ranged fighter with precise shots.

Harlequin (Jester → Harlequin)​

Critical strike master with dark magic.


Dragon Crusade Class Balancing​

Dragon Crusade regularly adjusts class balance for PvP and PvE:

PvE Balance​

  • Elementor: +20% PvE damage
  • Psykeeper: Increased elemental weapon damage
  • Force Master: DR 40-70 set improvements

PvP Balance​

  • Defense/Block mechanics per-boss adjusted
  • Magical/physical resistance balancing
  • HC cooldown of 2sec in Siege
  • PvP speedcap implementation
  • Void added as Elementor PvP skill

PvP Balance Sheet​

A detailed PvP balance sheet is available with class-specific damage and HP statistics across equipment configurations.


Choosing Your Class​

For New Players​

  • Knight/Templar: Easy to survive, great for learning
  • Ringmaster/Seraph: Always needed in parties
  • Elementor/Arcanist: Strong AoE for leveling

For Endgame PvE​

  • Blade/Slayer: Highest single-target DPS
  • Elementor/Arcanist: Best AoE clear
  • Seraph: Essential support

For PvP​

  • Templar: Tankiest class for Siege
  • Seraph: Healing support, holycross, resurrections
  • All classes: Viable with proper gear and skill

Sources​