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Upgrade Systems

In one sentence: Power gear with +upgrade, pierce, element, and awake from your inventory — not the Crafting window. Weapon Level is separate.

Crafting is not upgrading

Crafting builds items and materials. +upgrade uses materials like Oricalkum on gear you already own.

Quick version​

  1. Use Oricalkum on a weapon/armor in inventory upgrade (or Safe Upgrade).
  2. General gear goes up to +10 (rates below).
  3. High fails can break the item without a Scroll of SProtect (protection is often forced above +3).
  4. Piercing opens card slots with Moonstone (separate from +).
  5. Element uses element cards (levels 1–20).
  6. Awake rolls random options (scroll or awakening NPC ~100,000 penya first awake).
  7. Weapon Level = kills + dusting Ultimates — Weapon Leveling.

Systems cheat sheet​

SystemWhat it doesMain materials / UI
+ UpgradeFlat power + Gear ScoreOricalkum; inventory / Safe Upgrade
Piercing + cardsCard slots + statsMoonstone, cards, pierce protect
Element +1–20Element dmg/res + GS (armor)Element cards; Fast Element Change ~85
AwakeRandom option linesAwake scroll / NPC / Awake window
Weapon LevelWeapon dmg + GSCombat + Weapon Dust in Reroll UI
CraftingNew items / matsCrafting menu — not +upgrade

Plus-upgrade (+0 … +10)​

General gear uses Oricalkum. Live success chances:

Target +Approx. chance
+1100%
+2100%
+370%
+445%
+535%
+625%
+715%
+85%
+93%
+102%
  • Max general + is +10.
  • Ultimate weapons use a separate ultimate upgrade path (not this Oricalkum table).
  • Use Scroll of SProtect (and related protect scrolls) on high rolls.
  • Safe Upgrade can auto-refill materials when you press Start again.
Wrong rates elsewhere

Guides that show +1 to +20 with “80% / 50% / 10%” style tables are not this server’s general rates. Trust the table above.

Chance multiplier (1x to 100x)​

Safe Upgrade can spend extra materials and protect scrolls on one try.

OptionSpendWhat happens
1x / 2x / 5x / 10x / 25x / 50x / 100x ChanceThat many upgrade materials and that many protect scrollsOne roll. Listed success chance times the multiplier, capped at 100%.
  • 100x Chance is not 100 separate upgrades.
  • A fail adds the multiplier to that upgrade type's fail achievement (a failed 100x adds 100).
  • Ultimate fails count on Failed Ultimate Weapon Upgrades, not Failed General Upgrades.
  • The first Failed Ultimate Weapon Upgrades reward is at 1000 fails: Safe Upgrade Ultimate Weapon plus a Grab bag (Weapon Level-Up Scroll). See Achievements.

Piercing​

  • Opens card slots on pierceable gear.
  • Uses Moonstone; costs penya; optional pierce protect (item can break on fail without protect).
  • Slot caps: suit 4, weapon 10, ultimate piercing 5.
  • Suit slots get harder each time (~60% → 40% → 20% → 10%). Weapon slots start around 50% and drop each slot.

Element​

  • Attribute level 1–20 via element cards.
  • Weapons: extra damage vs weak element; armor: resistance.
  • High levels have very low success (top levels are rare).
  • Fast Element Change around level 85 (Dragon Guide).

Awake​

  • Random bonus lines on eligible gear.
  • Ways: awake scroll, or NPC item awakening (100,000 penya, only if no awake yet).
  • Safe / protect awake options exist — re-roll carefully.
  • Not the same as +upgrade, piercing, or weapon level.

Weapon Level (separate page)​

  • Power on a weapon instance: rises from kills and Weapon Dust (dust spare Ultimates in the Reroll window; guide ~119).
  • Dust rules (summary): ultimate, upgrade under +6, not equipped — Weapon Leveling.

Gear Score levers (order of impact)​

  1. High-level Ultimate weapon you can equip
  2. Weapon Level
  3. Weapon + toward +10 (with protect)
  4. High-level set armor + element
  5. Armor +, pierce/cards, ultimate accessories

→ Gear Score

Don't mess this up​

warning
  • Jeff’s cloak exchange is not normal +upgrade.
  • Don’t dust your only good Ultimate without a replacement.